A downloadable game for Windows

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Memory Shift is a 2D action-platformer featuring fast-paced gameplay and a hacking system.

Inspired by Katana ZERO and Cyberpunk 2077, run, kill, hack, slide and discover what happened to you before losing your memories.

Enjoy a story driven adventure with handcrafted levels and mechanics such as throwing items or exploding enemies from afar.

Full keyboard & controller (playstation icons) support

New on v1.1

  • Added sound to dialogs
  • Changed the ending

New on v1.2

  • Fixed a bug with enemy pathing

Download

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Click download now to get access to the following files:

Memory Shift v1.2.zip 46 MB

Comments

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An interesting platformer, although I feel the health system is nearly useless, and the short durations things stay hacked for make things a bit too frenetic. You're basically required to either ambush someone behind a door, or run up and hope you get your hit in before they do. The turrets are even worse, since they can bend above themselves to shoot you, and their vision radius isn't visible at all. I'll be interested in how this develops though!

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"Memory Shift is a 2D action-platformer featuring fast-paced gameplay and a hacking system."

(+1)

First of all, thanks for playing my game, I appreciate it.

  • About the health system, melees kill you from 1 hit, ranged from 3. I added it to balance the game letting you tank some ranged hits before dying.
  • You mentioned that the game is frenetic, that was my intention. Maybe you didn't see it but it says "fast-paced" in the description. I took Katana ZERO as inspiration and if you look it up you'll see it is frenetic too.
  • Finally, not showing the range of the turrets is on purpose. I'm not sure what kind of games you usually play but I don't know any where you can see it. I understand the frustration of getting killed by it, but in these kind of games the player learns by making mistakes until passing the level.

I haven't played katana zero, but was assuming it would be about as fast paced as hotline miami, which despite having similar health mechanics (admittedly, you can suffer fewer hits from ranged based on RNG) felt a lot better. I think it's mostly an issue of the controls, but lack some of the professional game development terminology to put it into words. The fact that the only real way to get past many obstacles is by hacking lights which doesn't give enough time to actually sneak up on anyone also contributes to a poor feeling, especially as it seems energy only refreshes on a new level. Adding a quick restart would also be nice, as I found myself having to chase down enemies in an elaborate suicide ploy just so I could actually try again!

(+1)

Hotline Miami is an instant-death title, meaning there is no health system, you die with one hit, so I'm unsure about what you mean by similar health mechanics. Also neither Hotline Miami nor Memory Shift are based on RNG. About the lights, they are not the only way by far, I finished 100% of the game without using lights. Also, there IS a restart button in the pause menu. I feel like this is just not the kind of game for you, not a problem with the controls but rather not being used to playing this kind of games, which is fine, not everyone can like it. I say that because I had people test it and was told that the controls are good. 

(+1)

You can survive a shot in certain circumstances. It's *technically* deterministic but effectively random from a player perspective. One of the big things I ran into with the controls was dropping down platforms fast enough to not get caught, although that may just be because in most of the games like this I've played, there's no crouch, so no need to require down+jump to traverse. Either way, just my 2 cents